The number that named us
In 1996, fill rate decided which graphics cards kept up with a game's ideas.
3dfx's Voodoo Graphics card won gamers over not with marketing, but because Quake and Tomb Raider ran at a fill rate rival hardware couldn't touch.
Fill rate measured how much of a world a machine could show you, per second, before your eye moved on.
That's the bet behind this studio: no hundred-person team, just speed. We build and ship an idea faster than a traditional studio finishes its first meeting about it.